AI Insights · Timothy · July 2025
Top Down Games Performance in Central America Q2 2025
Explore the performance trends of top down games on a unified platform in Central America during Q2 2025, featuring insights from Sensor Tower.
In the second quarter of 2025, the top down games sector in Central America showed varied performance across different metrics on a unified platform. Below, we delve into the trends observed for the top five games in this category, with data provided by Sensor Tower.
Brawl Stars from Supercell witnessed fluctuating weekly revenue, starting at approximately $387.7K at the end of March and dipping to around $171.2K by mid-June, before recovering slightly to $343.7K by the end of the quarter. Downloads saw a peak in late April with 59.1K, while weekly active users started at 3M and ended the quarter at about 2.6M.
Clash Royale, also from Supercell, experienced a steady rise in weekly downloads, from 63.6K at the start to 91K by the end of June. Revenue showed a high of $174.2K in early June. Active users increased from 4.6M to 5.2M over the quarter.
Pokémon TCG Pocket by The Pokemon Company had its revenue peak at $205.5K in late April, with downloads declining from 56.4K to 27K. Active users decreased from 1M to around 676K by the end of the quarter.
Mobile Legends: Bang Bang from MOONTON showed a peak in downloads in late April with 82.5K, while revenue started at $199.3K and ended at $96.1K. Active users saw a gradual decline from 341K to 354K.
League of Legends: Wild Rift by Riot Games had a steady download rate around 5.9K weekly. Revenue peaked at $115.7K in late April. Active users fluctuated slightly, ending the quarter at approximately 110.5K.
These trends highlight the dynamic nature of the gaming market in Central America. For more detailed insights, visit Sensor Tower's platform.